😊, President of revealed that his studio, despite usually being more involved with software, had a continued role in future hardware development at the time. Don't Starve, Lumines: Electronic Symphony, The Walking Dead, Rogue Legacy, Spelunky, OlliOlli, Luftrausers, Guacamelee, Sound Shapes, Severed, Resogun, Fez and the list goes on. Reception and sales [ ] According to , the Vita's original hardware release was generally well-received with critics, although a few concerns persisted as well. Because once you log in with your Vita to your PlayStation Network account, you'll have a trove of games ready for the download. Despite reports of the delaying the release of the device, Sony reconfirmed that it was on track for a late 2011 release in Japan and a February 2012 release date for other major regions of the world. In the same month, released pictures of an early prototype version showing a -like slide-screen design along with two analog sticks, two cameras and a microphone, though the report mentioned that overheating issues had since caused them to move away from the design in favor of a model more similar to the original PlayStation Portable device. Similar response was found in the UK as well. Internally, the device features a custom with a quad-core processor and a quad-core. The March 2017 launch of the , which operates on a similar concept of providing high budget video games on a portable unit, further overshadowed the Vita, though niche support through indie games and JRPGs continued into the year. Strong support by Japanese developers also helped, with companies such as , , , , , , and releasing many games in the and genre to help kept a steady flow of mid-level releases coming to the system. However, the redesign did remove the screen in favor of a cheaper screen. The Vita is very much alive, and while it might not be thriving like the , it's still one of the , and totally worth owning. In the platform's later years, Sony promoted the PlayStation Vita's ability to work in conjunction with its other gaming products, such as of games, similar to the 's function of. The Vita's internal battery has between 3—5 hours of power for game playing, depending on the processing power required for the game, screen brightness, sound level and network connections, as well as other factors. At the 2016 , research analyst firm EEDAR estimated the sales of the Vita to be about at 10 million unit sold through the end of 2015. Michael McWhertor November 17, 2010. After a slow start in the worldwide market, it was invigorated in Japan with multiple releases in the series. Sam Byford March 24, 2016. Further details were announced at 2011, including that Sony would be dropping the PSP's disc format in favor of small game cartridges of 2 GB or 4 GB size variants. The device features two analog sticks, a , a set of standard PlayStation face buttons , , and , two shoulder buttons L and R , a PlayStation button and Start and Select buttons. Moriarty, Colin December 17, 2013. is also possible through Sony's motion sensing system, consisting of a three-axis and a three-axis. Rumors of a successor to the PSP came as early as July 2009 when reported that Sony was working on such a device, which would utilize the PowerVR SGX543MP processor and perform at a level similar to the original. The whole ecosystem with PS4 at the center, the Vita's a part of that. In 2004, it released the PSP to compete with the as part of the. Still, the system under-performed; while Sony projected selling 16 million units of combined Vita and PSP systems, it had to slash its forecast twice in the same year—down to 12 and then 10 million units sold. 7 oz Wi-Fi download only download only Predecessor PlayStation Portable Website The PlayStation Vita PS Vita or Vita is a developed and marketed by. First implemented in 2014, the service was announced to be discontinued on the Vita on August 15, 2017. Archived from on June 7, 2013. If you're a casual gamer, then your PlayStation and Nintendo Switch combo will get you by just fine. From 2013 onward, Sony was able to reverse the trajectory of the system by changing focus, aiming to be more of a product than one with mass market appeal — focusing more on small Western mobile phone games and mid-level Japanese developed games, and attaching it to the rise of popularity of its platform with its connectivity functions. Similarly, many Western critics felt that the low sales through 2013 would lead to an early death for the product. However, a large dropoff occurred in both regions. The model also roughly added about an extra hour of battery life. If you're into ports, Persona 4 Golden is an obvious choice. Whilst the Vita hosted several acclaimed titles and built a small but loyal and passionate fanbase, the system is regarded as a , with a lack of support from Sony and major third-party developers along with competition from the significantly more successful and smart devices noted as major factors. Schreier, Jason. At the time of the announcement, estimated that the Vita userbase had grown to approximately 16 million units. With support diminishing, Shahid Ahmad, Sony's Director of Strategic Content, instead began a new approach to software, through directly reaching out to, and making accommodations for, smaller, independent developers who were previously release games for mobile and PC platforms. The 3G model was discontinued in 2013 and not made available in the system's future revised models. They can be used to take photos or videos using built-in applications on the system. Sarkar, Samit February 15, 2017. It was first released in on December 17, 2011, and in , , and other international territories beginning on February 22, 2012. Additionally, big games such as sold well and roughly in-line with their home console counterparts. Similarly, in the United States, the system debuted with 200,000 units sold in the first month, before slinking down into an amount of about 50,000 a month. In July 2014, Yoshida stated that the company would focus on it less as a dedicated handheld video game console, and more on its combination of uses, stating "it's not about individual Vita games any more. External links [ ] Wikimedia Commons has media related to. After 2012, Sony ceased releasing direct sales figures of the Vita, instead opting to release combined sales figures with it and the PSP. The original model, which is slightly chunky when compared with the later 2000 iteration, is still solid. Its initial launch sales were generally seen as positive, selling over 300,000 units in Japan, and 200,000 units in North America. , , , and all found success with releases on Vita. Upon inserting a PS Vita memory card, the system will offer to copy the existing data from the internal memory to the new card. With the series being less popular in western regions, it failed to revive the platform in the same way. 3-5 hours for games, 5 hours for video, 9 hours for music in stand-by mode PCH-2000: approx. Facebook, Flickr, Google Maps and YouTube no longer function as Vita apps, but continue to be available by using the Vita's web browser. A maximum of 500 applications and games can be stored on the device at a time, regardless of data storage available. 6 inset; -moz-box-shadow: 0 1px 3px rgba 255, 255, 255, 0. The Vita launched with 26 titles in Japan, with Sony announcing that there were over 100 titles in development prior to the system's release overall. Archived from on July 31, 2014. The Vita is a great way to escape from your little cousins asking if you want to a lick of their candy cane, so you can dive back into the world of Red Dead Redemption 2. The system continued to get high-profile games over the course of 2012, including , , , , , and. Sony has stated that the Vita generally runs well under its full clock speed due to overheating and battery consumption issues that would ensue, instead placing its processing power "around halfway between the current PSP and the PS3". If you're a fan of AAA titles, there are games like Uncharted: Golden Abyss, Killzone: Mercenary, Gravity Rush, LittleBigPlanet Vita and Dragon's Crown. : March 2, 2012• Rob Crossley July 6, 2010. The system does allow for additional external battery solutions as well. Between the system's launch and January 2013, 4 million units were sold worldwide. The 3G service has been partnered with in Japan, in the US, in Canada and in Europe and Australia. The hardware Any way you look at it, the Vita is a slick-looking handheld. Yoshida stated that Sony would be releasing fewer first party games for the platform. 8 oz 3G PCH-2000: 219 grams 7. A total of 600,000 units were sold in Spain as of June 2015, and 446,000 units sold in France as of 2014. More PS3 games are available for streaming on the Vita through Sony's service , though they are streamed over the internet in the form of rather than directly from a physical PS3 console. Pre-loaded apps include an , a "Content Manager" app for monitoring data saved to the device, an app, a music playing app, a photo app, and a video playing app. John Koller February 10, 2014. The PS Vita 2000 series, a revised version of the system, was released across 2013 and 2014. It's more about how Vita can have multiple uses — with PS4 , PS3 games with , and the dedicated games. The size and shape of the card itself is very similar to an. Shortly after, reports of for the handheld had reportedly already been shipped to numerous video game developers including both and third-party developers to start making games for the device, a report later confirmed by Executive Producer Shaun Himmerick. The real showstopper with the original Vita was its OLED display. The original model of the handheld includes a 5-inch 130 mm multi-touch , two , and front and shoulder input, and supports , , and optional. The Vita features a quad-core CPU and a quad-core GPU. Archived from on July 9, 2010. Applications [ ] A number of are available to run on the Vita, some initially pre-loaded on the device, while others are available via Sony's PlayStation Store. Despite Sony's focus on the PS4 and mobile for the future, the Vita still continued to receive substantial third party company game support in the way of Japanese-style and and Western-style indie video games through 2017. Sony continued to make games for the device, though in smaller number than in past. My blue PS Vita 2000 was very easy to set up in English. Though this led to less diversity in its game library, it strengthened support in , , and Western-developed. Main articles: , , and The device is backward compatible with most PSP games; however, its lack of a disc drive limits this capability to those titles which have been digitally released on the via the , but not physical PSP games or films. This model has a Type B port, which can be used to charge the device along with any standard micro USB cable. Gaston, Martin May 29, 2013. Other hardware includes , a , built-in , and connectivity, and two. Views on the hardware dropped to more moderate levels in 2013, after the platform's initial sales lulls. Launch and early years [ ] On June 6, 2011, at , Sony announced that the device's official name would be the PlayStation Vita, with the word "vita" being Latin for "life". As rumors had suggested, the device was designed to present "the best of both worlds" between mobile and handheld gaming, including a 5-inch OLED touchscreen, a rear touchpad coupled with physical buttons and dual analog sticks. The device did not fare well and had a short retail shelf life in North America and Europe, where it was discontinued at the end of 2015. That plastic does scratch easily, so it's recommended that you layer it with screen protectors. MORE: Other than that, all the buttons feel responsive and clicky. Software [ ] Game library [ ] Further information: , , and Physical software for the Vita is distributed on a proprietary called "PlayStation Vita game card". The model was released in six colors in Japan white, black, light blue, lime green, pink, and khaki , although it was only released in black and light blue in North America and Europe. It has all of the same features with a slightly smaller size, extended battery life, and an screen instead of OLED. 2 million units as of the end of February 2012, 4 million by the end of 2012, and were only estimated by analysts to have reached 6 million by the end of 2013, figures that have not been confirmed due to Sony's ceasing to release Vita sales figures after hitting the 4 million mark at the end of 2012. In December, CEO stated that Sony aimed to appeal to a wide demographic of people by using multiple input methods on future hardware; buttons and joysticks for traditional handheld game system users, and touchscreens for users. Metacritic editor Jason Dietz noted that reviewers tended to praise the Vita's actual hardware design and operating system, but expressed some concern on its practicality, namely competing in 2012 onward, with a large size and price, where mobile phones with large screens and cheap games were prevalent as an alternative. This is only a little more than half of the sales of its actual market competitor, the DS, which was more than 150 million units by the end of 2011. In Japan, select downloadable and titles became backward compatible as well. And the game train still hasn't stopped with the Vita. Since its launch, digital-only releases have slowly become more prominent, partially in an effort to reduce production costs for release on the platforms comparatively smaller user-base, and partially due to the influx smaller-scale indie mobile phone games that have always been digital-only releases. As of its initial Western launch in February 2012, out of 44 professional critic reviews, 9 fell in the "Great" rating, 29 in the "Good" rating, 6 in the "Mixed" rating, and 0 in the "Bad" or "Awful" rating. Prior to the Vita's release, several third-party studios showcased of the device by exporting existing assets from their counterpart and then rendering them on the device, high budget examples including , , and. There is also a plethora of AA titles, like Wipeout 2048, Tearaway, Danganronpa, Everybody's Golf, Zero Escape: Virtue's Last Reward, Dragon Quest Builders, Disgaea 4 and Oreshika 2: Tainted Bloodlines. However, in the year after the device's successful launch, sales of the hardware and its bigger budget games stalled, threatening to end its lifespan. Brian Crecente July 7, 2010. Despite the smaller userbase, the platform continued to be viable for game releases into 2017 due to the high of software sold per hardware user. However, reviewers felt more mixed on the decision to change from to screen in the revised model, with some feeling it led to a minor downgrade in image quality. The newer model also comes with 1 GB of internal storage memory, although it is not possible to use both the internal memory and memory card concurrently. The sticks are small, and feel most similar to the Switch's joy-cons, and the touch screen is responsive. For the slimmer , Sony opted to use an LCD display. LiveArea, the user interface for the Vita Unlike the PSP and PlayStation 3, the PlayStation Vita does not use the interface. trials for PlayStation Now functionality on the PS Vita began on October 14, 2014 in North America. The debut was the highest Sony game debut for the system, and the second highest, only to Namco Bandai's late 2013 release of on the platform. Additionally, the battery can supply about five hours for video watching, and up to nine hours of music listening with the screen off. Its developer, , had decided to release and future Monster Hunter games exclusively on the , where it would sell millions of copies for Sony's main competitor. The system was designed so that it would be easy for developers to extract PS3 game assets and in turn use them to make Vita versions of games. The Vita should not be considered a main purchase, but a secondary one. Michael McWhertor January 27, 2011. It also shares the Remote Play and PS Now functionality of a regular Vita. in particular was successful for the platform, with it selling over 1. PR Newswire August 17, 2011. History [ ] Background [ ] After the success of 's of throughout the 1990s and early 2000s, with little market competition, and 's massive success with its and around the same time, Sony entered the handheld market as well. 5 mm headphone jack, Bluetooth Input• The blues, in-particular, shine on the OLED display. Phillips, Tom September 13, 2016. Byford, Sam March 12, 2013. The Vita technically has Remote Play functionality with the PlayStation 3 as well, though due to limitations with the less-powerful PS3 hardware. Each game or application is represented by its own circle icon, and selecting it leads the user to a panel with multiple options present, including running software itself, going to its respective website through the internet, seeing if there are available for the software, and seeing a -like list of activities related to it, such as installing it or obtaining trophies, for both the user and others the user has interacted with recently. Phillips, Tom September 26, 2015. When the limit is reached, applications or games must be moved or deleted in order to access those beyond the limit. Multi-platform releases with the PS4 have also incidentally helped sustain the Vita's stream of software, even in the west, through 2016 and 2017; games receive a Vita version more to appeal to Japan's larger Vita user-base, and receive a PS4 version more to appeal to North America's larger user-base. The system, only known by its code name "Next Generation Portable", was announced to be a handheld gaming device that aimed for quality visuals, which was later clarified to not be taken at a literal level because, according to David Coombes, platform research manager at , "Well, it's not going to run at 2 GHz [like the PS3] because the battery would last five minutes and it would probably set fire to your pants". Archived from on July 6, 2017. Nintendo software, even on a chintzy 400 x 240 resolution display, was — and still is — incredibly compelling. Rear• The Vita has entered this phase, and already we're seeing some interesting applications, from custom apps and games to being able to overclock the processor. Inglis, Blair January 30, 2014. Karmali, Luke March 10, 2015. : March 20, 2015• It would have been nicer if it were glass, but plastic gets the job done. Sony continued to support the system with games through 2013 as well, albeit lesser so, with titles such as and , along with a handful of other Western-developed ports such as and. : February 22, 2012• Games from Sony's initiative had initially been compatible, but were removed when the service was shutdown in September 2015. That depends on the type of gamer you are. Archived from PDF on March 27, 2016. A concentrated effort to attract smaller independent developers in the West, combined with strong support from mid-level Japanese companies, helped keep the platform afloat. Luke Plunkett July 7, 2009. Software for the PlayStation Vita is distributed on a proprietary called "PlayStation Vita game card" rather than on UMDs as used by the PlayStation Portable. Oli Welsh January 27, 2011. and various indie game developers praised the platform for its wide selection of more original and niche video games, and the strong respective sales of them. Colin Moriarty September 14, 2011. The end result is similar to what a console does with its through. The platform has been considered to have sold well in Japan, where it outsold the PS4 in 2015, and reached 5 million units sold in 2016 according to sales tracker. I would say it's most similar to a Switch display in quality. 2 inset; box-shadow: 0 1px 3px rgba 0, 0, 0, 0. And unlike the Switch, the Vita has Bluetooth support. Archived from on February 26, 2011. The second generation PS Vita system, PCH-2000 A revised model of the Vita was released in Japan on October 10, 2013, in Europe on February 7, 2014 and in North America on May 6, 2014. In mid-2017, estimated the Vita userbase to be around 15 million. along with two cameras, facial detection, head detection and tracking capabilities. Michael McWhertor September 27, 2010. Production of new physical Vita games in Europe and America ceased by the end of Sony's 2018 fiscal year, which ended on March 31, 2019. Archived from on September 26, 2011. Archived from on November 23, 2011. Leadbetter, Richard May 29, 2013. With the use of a Vita, PS4, and PS4 game, this allows a PS4 game to be run on the PS4, but its output transmitted to the Vita, with the Vita being used for the controller input, and the image and sound being transmitted to the Vita's screen and speakers instead of a. By the end of 2015, research firm EEDAR estimated the sales of the Vita worldwide to be around 10 million. Archived from on January 19, 2013. The , released across late 2013 and 2014, also aimed to expand the system's userbase by allowing for Vita games to be played on a television like a home console, though the device was discontinued in the West by the end of 2015, and did not fare well in Japan's handheld-focused region either. But while the 3DS has aged like a Palm Pilot, with its chunky plastic body and mediocre displays, the Vita has aged like an iPod, still very functional, and totally cool to be seen in public. If you want a high-quality handheld that can play a slew of PlayStation hits, indie gems and obscure Japanese titles, there really isn't a better option out there. Three-axis electronic compass• The two cameras feature the abilities of face detection, head detection, and head tracking. This built moderate sales in Japan and a smaller yet passionate userbase in the West. It was seen as a success in that it was the only handheld video game platform that had ever significantly competed with Nintendo for market share, with almost 80 million units sold in its lifespan, roughly the same amount as Nintendo's had during the. While it was routinely outsold by its main competitor, the Nintendo 3DS, the Vita still managed to be one of the top consoles sold overall, partially due to Japan's preference towards handheld gaming. " At , he had stated that Sony would not be making any more AAA, big budget games to the system, but by October, the comment had been revised that Sony would not be making any more games for it at all. Between January 2013 and June 2014, 1,837,710 units were sold within Japan alone. By November, Senior Vice President of , Patrick Soderlund, confirmed that he had seen that the PlayStation Portable successor existed, but could not confirm details. Reports arose during the that the device was unveiled internally during a private meeting during mid-September held at Sony Computer Entertainment's headquarters in Aoyama, Tokyo. Remote Play interactivity with PlayStation 4 [ ] Main article: All games developed for the PlayStation 4, with the exception of games requiring the use of special peripherals such as , are playable on the Vita through. : October 2, 2012 3G• A number of other third party apps commonly found on mobile devices have also been made available on the Vita: , removed in 2015 , broken , removed in 2015 , , LiveTweet Sony's third-party client for , broken , , discontinued , removed in 2016 , broken , , and removed in 2015. 59 in d Mass PCH-1000: 260 grams 9. Byford, Sam February 22, 2013. The Vita is also backward compatible with the majority of the — the group of games Sony has made available digitally for download, and — small-budget downloadable titles originally created for the PSP and PS3. In mid-2017, estimated that approximately 15 million units of the system had been sold, while by September 2018, USGamer estimated it had grown to about 16 million units. Additionally, while the Monster Hunter series had significantly boosted the sales of the PSP, its absence instead hurt the Vita. The games The Vita has a bit of something for everyone. A picture of the PlayStation Vita TV, showing the ports on its back side The PlayStation TV is a non-portable variant of the Vita; instead of featuring its own display screen like a , it connects to a television via like a traditional , and is controlled though the use of a or controller. " Sony later announced that the Vita will have integration in the form of a as well. Archived from PDF on September 29, 2011. Of course, the Vita can also play PSP and PS1 games, so if you ever feel like jumping back into Final Fantasy VII, Crash Bandicoot, or God of War Ghost of Sparta, Vita is the device to do it on. Robinson, Martin July 9, 2014. But if you're both a hardcore gamer and one who's willing to mess with some hacks, then you can get some incredible functionality out of your Vita, making it one of the best pieces of handheld kit on the market. Surely, given the system's age, you'd think that using that money toward a Switch is a more worthwhile investment. The Vita's design was intended to meld the experience of big-budget, dedicated with the then up-and-coming trend of as seen on and. While not completely reversing the sales trends of the Vita, the lower costs of making or porting smaller-budget games made it easier for developers to make a profit on the systems's smaller userbase, and in turn, increased consumer attention on the console, keeping the device afloat. Production of Vita hardware officially ended on March 1, 2019. Instead, it uses a touchscreen-based UI dubbed , which includes various social networking features via the. The device is considered to have sold fairly well in Japan, and still a crucial part of Sony's overall strategy in the region, while Sony has acknowledged that the device still has a very vocal and passionate user-base in the West as well, with the company still encouraging third party companies to create games for the device. The PSP ended up being a mixed result for the company. Mike Fahey December 22, 2010. The PlayStation Vita has 512 MB of system RAM and 128 MB of VRAM. Christopher MacManus September 14, 2011. 2 inset; -moz-box-shadow: 0 1px 3px rgba 0, 0, 0, 0. With higher-profile games not pushing the system sales enough in 2012, big third party companies like and started reducing or eliminating support for the system, especially in the West. The sales of the Vita started strong at launch but then stalled and greatly underperformed. All Vita games are also made available to be downloaded digitally on the via the , although not all games are released physically. Jeff Rubenstein January 27, 2011. Like the PS3 and PS4, the Vita contains support for games. Ahmad also maintained interest in the device by directly interacting with consumers on social media; the game was localized into English only because it was number one in a survey of games desired on the platform. The PS Vita is incompatible with standard , such as , and instead stores data on proprietary PS Vita memory cards, which are available in sizes of 4 GB, 8 GB, 16 GB, 32 GB and 64 GB. 4-6 hours for games, 7 hours for video, 12 hours for music in stand-by mode Online services Dimensions PCH-1000: 83. In addition to these input methods, specific to just the Vita, is a secondary touchpad that is on the back of the device. Contents• Schramm, Mike April 6, 2011. Sam Byford November 6, 2013. Sony released the , a short-lived, re-purposed version of the Vita that uses a screen like a , discontinued at the end of 2015. The silver trim surrounds two pieces of plastic that sandwich the device, giving it an ultra-premium look. Its power was later described by Sony engineers as about halfway between the PSP and PS3. The device features a "" shape similar to the design of the original PlayStation Portable, with a 5-inch 130 mm in the centre of the device. Sure, the colored variants are in Japanese units, but that won't pose a problem for American gamers. In March 2016, Sony announced that instead, it would be forming a new company, "Forward Works", and be instead concentrating on bringing PlayStation-based games to mobile platforms like and. As of present, no other reliable sales figures have been released. The colors simply do not pop as well, but it's far better than anything found on a 3DS. While none of these particular high budget tech demos materialized into actual game releases, and few big-budget Western games would be made for both outside of , many Japanese development teams would go on to develop mid-level games that would release for both platforms, including Falcom's duology, Compile Hearts' original trilogy, and many entries from Tecmo Koei's and series. On September 20, 2018, Sony announced at 2018 that the Vita would be discontinued in 2019, ending its hardware production. The last major Sony-developed title, , still found success, selling over 188,000 copies in its first week of release in Japan. In line with Sony's ambition to combine aspects of traditional video game consoles with mobile devices like and , the Vita contains a multitude of. The Vita 2000 also comes in a slew of nifty colors. 2 million units were reported as sold as of February 26, 2012 — after it had launched in most regions. But only in a side-by-side comparison. 2014-12-11, , Reuters• 6 inset; box-shadow: 0 1px 3px rgba 255, 255, 255, 0. In November 2014, president suggested that the new approach was working on hardware level, stating that Vita sales had increased since the implementation of PS4 Remote Play, though he and another Sony representative did not give specific figures. The platform also launched with a model with support, which required a separate data plan through a data provider.。
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